[fltsim.0] SoundCarpetV2= SoundCarpetVR= SoundCarpetV1= SoundCarpetNoTOCallOut=0 SoundCarpetNoCallOut=0 SoundCarpetNoPB=0 [fltsim.3] SoundCarpetV2= SoundCarpetVR= SoundCarpetV1= SoundCarpetNoTOCallOut=0 SoundCarpetNoCallOut=0 SoundCarpetNoPB=0 [fltsim.1] SoundCarpetV2= SoundCarpetVR= SoundCarpetV1= SoundCarpetNoTOCallOut=0 SoundCarpetNoCallOut=0 SoundCarpetNoPB=0 [fltsim.2] SoundCarpetV2= SoundCarpetVR= SoundCarpetV1= SoundCarpetNoTOCallOut=0 SoundCarpetNoCallOut=0 SoundCarpetNoPB=0 [fltsim.4] SoundCarpetV2= SoundCarpetVR= SoundCarpetV1= SoundCarpetNoTOCallOut=0 SoundCarpetNoCallOut=0 SoundCarpetNoPB=0