[fltsim.0]
SoundCarpetV2=
SoundCarpetVR=
SoundCarpetV1=
SoundCarpetNoTOCallOut=0
SoundCarpetNoCallOut=0
SoundCarpetNoPB=0

[fltsim.3]
SoundCarpetV2=
SoundCarpetVR=
SoundCarpetV1=
SoundCarpetNoTOCallOut=0
SoundCarpetNoCallOut=0
SoundCarpetNoPB=0

[fltsim.1]
SoundCarpetV2=
SoundCarpetVR=
SoundCarpetV1=
SoundCarpetNoTOCallOut=0
SoundCarpetNoCallOut=0
SoundCarpetNoPB=0

[fltsim.2]
SoundCarpetV2=
SoundCarpetVR=
SoundCarpetV1=
SoundCarpetNoTOCallOut=0
SoundCarpetNoCallOut=0
SoundCarpetNoPB=0

[fltsim.4]
SoundCarpetV2=
SoundCarpetVR=
SoundCarpetV1=
SoundCarpetNoTOCallOut=0
SoundCarpetNoCallOut=0
SoundCarpetNoPB=0